Surt Project
For this project I wanted to challenge myself with using Redshift and Houdini in my pipeline so I used FUI similar to that of a video game help me out.
The first thing I did was hop into Houdini to get started making some terrains that Surtur would stand on. So I made a couple versions that I could use for this project and others.
The Surtur model I have was from my minifactory a great website for free stml files of different miniatures. Now that I have that done Im gonna go into Cinema 4D to do the lighting, materials, some particle work. I textured everything using Redshift, for the lava material I used a quixel megascan texture for the burnt rock and made a x-ray material to show whats under the material, then used the curvature node with some noises and imperfections to break it up. I used a vertex map to control where the texture showed using a box field and used the vertex attribute to have the material recognize it. I rendered a custom aov using the store color node each time the x-ray showed. I also used the volume material for the orange smokey environment. I also used the thinking particles expresso interface to make some particles since I don’t have X particles. The flames were also made using Houdini and I brought that into cinema using vdbs. Unfortunately since I made this using Cinema R25 I didn’t have the new smoke volumes in Cinema. I also brought in the one of the Houdini landscapes and textured it using the same rock material. I also used a cloner to scatter nulls over certain sections of the characters models body then put a external comping tag on them and used the compositing section of C4D to export them as a aec file along with the camera I was using.
Next up is bringing it all together, I basically made a main comp where I stacked my diffuse reflection and other passes onto my beauty and since don’t have the red giant plugins I used the standard glow and other color corrections like HUE and saturation to color correct this. I also used some of video copilots heat distortion plugin to add a smokey look to the animation. I also used my points pass and wireframe along with the custon aov pass to show where the those 2 passes where. I also saved many animation presets, I also brought in a photoshop file I made to serve as a guide for the new UI graphics along with some I made in Cinema and just braught those into AE. I also brought in some illustrator UI I made and used the overlord plugin to bring those shape layers over.