ODIN PROJECT

For this project I wanted to challenge myself with using Redshift and Houdini in my pipeline so I used FUI similar to that of a video game help me out.

For this project I wanted to challenge myself with using Redshift and Houdini in my pipeline so I used FUI similar to that of a video game help me out.

The ODIN model I have was from my minifactory a great website for free stml files of different miniatures. Now that I have that done, I’m gonna go into Cinema 4D to do the lighting, and materials. I textured everything using Redshift, for the skin I used many color layer nodes along with noises and made a x-ray material to show whats under the material, then used the curvature node with some noises and imperfections to break it up. I used a vertex map to control where the texture showed using a box field and used the vertex attribute to have the material recognize it. I rendered a custom aov using the store color node each time the x-ray showed. I also used a cloner to scatter nulls over certain sections of the character models body then put a external comping tag on them and used the compositing section of C4D to export them as a aec file along with the camera I was using. I also made some wool materials and others using quixel megascans textures as well as used the elven village kitbash for the environment.

Next up is bringing it all together, I basically made a main comp where I stacked my diffuse reflection and other passes onto my beauty and since don’t have the red giant plugins I used the standard glow and other color corrections like HUE and saturation to color correct this. I also used my points pass and wireframe along with the custon aov pass to show where the those 2 passes where. I also saved many animation presets, I also brought in a photoshop file I made to serve as a guide for the new UI graphics along with some I made in Cinema and just brought those into AE. I also brought in some illustrator UI I made and used the overlord plugin to bring those shape layers over.

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KUKULKAN