ANUBIS

The first thing I did was hop into Houdini to get started making some terrains that Surtur would stand on. So I made a couple versions that I could use for this project and others. I made a black and white matte that looked like a pyramid in AE, proud that into Cinema 4D and applied that to a displacer that was on a plane. Then I proud that into the sand landscape I made into Houdini and applied to the landscape using heightfields. I then brought that into Cinema for final texturing and lightning.

The Anubis model I have was from my minifactory a great website for free stml files of different miniatures. Now that I have that done Im gonna go into Cinema 4D to do the lighting, materials, some particle work. I textured everything using Redshift, for the sand material I used a quixel megascan texture for the sand and made a x-ray material to show whats under the material, then used the curvature node with some noises and imperfections to break it up. I used a vertex map to control where the texture showed using a box field and used the vertex attribute to have the material recognize it. I rendered a custom aov using the store color node each time the x-ray showed. I also used the volume material for the brown smokey environment. I also brought in the one of the Houdini landscapes and textured it using the same sand material. I also used a cloner to scatter nulls over certain sections of the characters models body then put a external comping tag on them and used the compositing section of C4D to export them as a aec file along with the camera I was using. The Gold material is a basic gold with some imperfection textures.

Next up is bringing it all together, I basically made a main comp where I stacked my diffuse reflection and other passes onto my beauty and since don’t have the red giant plugins I used the standard glow and other color corrections like HUE and saturation to color correct this. I also used my points pass and wireframe along with the custon aov pass to show where the those 2 passes where. I also saved many animation presets, I also brought in a photoshop file I made to serve as a guide for the new UI graphics along with some I made in Cinema and just brought those into AE. I also brought in some illustrator UI I made and used the overlord plugin to bring those shape layers over.

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FUI